Murphy's Laws of Combat
1. Your not a superman
2. If it's stupid but works, it's not stupid.
3. Don't look conspicous - it draws fire(this is why aircraft carriers are called "Bomb, Magnets)
4. When in doubt, empty magazine
5. Never share a foxhole with anyone braver than you are
6. Never forget that your weapon is made by the lowest bidder.
7. If your attack is going realy well, it's an ambush.
8. No plan survives the contact intact.
9. All five-second grenade fuses will burn down in 3 seconds.
10. Try to look unimportant, because the bad guys might be low on ammo.
11. If your forward in position, the artillery will fall short.
12. The enemy diversion your ignoring is the main attack.
13. The important things are always simple.
14. The simple things are always hard.
15. The easy way is always mined.
16. If you are short of everything except the enemy, you're in combat.
17. When you have secured an area, don't forget to tell the enemy.
18. Inoming fire has the right away.
19. Friendly fire, isn't.
20. If the enemy is in range, so are you.
21. No combat ready unit has ever passed inspection.
22. Beer math is: 2 beers times 37 men = 49 cases
23. Body count math is: 2 guerrillas + 1 portable + 2 pigs = 37 enemy
24. Things that must be together to work, usually can't be shipped together.
25. Radio's will fail as soon as you need fire support desperately.
26. Anything you do can get you shot. Including doing nothing.
27. Tracers work both ways.
28. The only thing more accurate than incoming enemy fire is incoming friendly fire.
29. Make it tough for the enemy to get in and you can't get out.
30. If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
31. When both sides are convinced that they are about to lose, they are both right.
33. Murphy was a grunt.